#include "Game.h"

void GameInit(MainGameState state){
	// Load Resource

	// Init map object

	// Init Quadtree

	// Moving to game run when init complete
	if(true)
		state = Run;
}
void GameRun(MainGameState state){
	// Colition detection (X,Y) , State

	// Render Object


	// Moving to End game when Game over
	if(true)
		state = End;
}
void GameEnd(MainGameState state){
	// Release memory
}